DYNAMIC CHESS NOTATION HP m WHEREBY ANY POSSIBLE MOVE IN A GAME OP CHESS CAN BE ACCURATELY DESCRIBED BY THE USE OP TWO LKTTKRS ONI*Y. INVENTED BY F. STARTIN PILLEAU. ILLUSTRATED BY THE COMPLETE SET OP GAMES OF THE PETERSBURG TOURNAMENT, 1895-6. PUBLISHED WITH THE IMPRIMATUR BRITISH CHESS CLUB. WW til LONDON: HORACE COX, WINDSOR HOUSE, BREAM'S BUILDINGS CHANCERY LANE, E.C. Entered at Stationers' Hall. %jH%# MV/////A r"TY^»V»Y»*YYYYYYYyYT»YYYYYY^TrTYYyYYYYYYrt*YYYYYVYVYTVT?*»¥*VY PRICE ONE SHILLING. W///M-A. f. Startin Pilleau. THE Dynamic Chess Notation, WHEREBY ANY POSSIBLE MOVE IN A GAME OF CHESS CAN BE ACCURATELY DESCRIBED BY THE USE OF TWO LETTERS ONLY. INVENTED BY F. STAETIN PILLEA¥. ILLUSTRATED BY THE COMPLETE SET OF GAMES OF THE PETERSBURG TOURNAMENT, 189596. PUBLISHED WITH THE IMPRIMATUR OF THE BRITISH CHESS CLUB. LONDON ■. HORACE COX, WINDSOR HOUSE, BREAM'S BUILDINGS. CHANCERY LANE, E.C. 1896. 1/ HARVARD COLLEGE LIBRARY BEQUEST OF SILAS W. HOWLAND NOVEMBER 8, 1938 LONDON : PRINTED BY HORACE COX, WINDSOR HOUSE, BREAM'S BUILDINGS, K.C, PRKF A CK. The following resolution was proposed and carried, on March 20, 1896, at a Committee of the British Chess Club—Sir George Newnes, Bart., in the chair—after an exhaustive examination of the " Dynamic Notation " : " That permission be accorded to Mr. Pilleau to publish his code, with the imprimatur of the club, as an experimental system of chess notation for the consideration of chess players." Prior to the said meeting, a special sub-committee had been appointed to investigate the notation. The following is the majority-report: "Report of a sub-committee appointed to consider the advisability of permitting the publication, under the auspices of the British Chess Club, of a new chess notation and telegraphic code devised by Mr. F. S. Pilleau. " We have considered the proposed notation as a notation for general purposes of record, and also as forming the basis of a telegraphic code ; and have compared it with the existing English and German notations. "The qualities a notation should possess are three—it should be (1) brief, (2) easy to learn, (3) easy, when learnt, to use with accuracy. " As regards brevity, the proposed notation is manifestly superior to the English and German notations, even when these are shortened to the smallest possible limits. " As regards the difficulty of learning the new notation, we are unable to express a decided opinion. Its principle is somewhat less easy to under stand than that of the others ; but the trouble involved in mastering it is not great, and should not prove a serious impediment to its adoption. " As regards ease in use, it is difficult to pronounce judgment offhand. Experience alone can decide a question of this nature. We would point out, however, that the mistakes most frequently occurring in practice with the ordinary notations are those which arise from writing down moves capable of alternative interpretations, and that, with the proposed notation, this particular source of error is non-existent. In the publishing of games in newspapers and books, the new notation appears to be considerably less liable to the mistakes commonly called ' printers' errors.' On the other hand, when such mistakes do occur, it may prove more difficult in practice to detect them. " For telegraphic purposes the proposed code will be a great improve ment on those now in use, in saving expense and in the time occupied in transmission of moves. The use of code words will also much reduce the risk of error on the part of telegraphic operators. " Whether the British Chess Club could persuade the general body of chess players to adopt a new notation, even if theoretically and practically Preface. perfect, is a matter of doubt. "We are, however, satisfied that the club will not lose in prestige by giving its name to the new notation, as, even if the general body of players decline to adopt it, there is no danger of its being ridiculed by those who will take the trouble to understand it. " (Signed) " F. W. Lord. "Hubert F. Lowe." The minority report (a most exhaustive paper), although, on the whole, unfavourable as to the advisability of the British Chess Club absolutely identifying itself with the notation, was by no means entirely condemnatory, as the following extracts will show : " As an improvement upon existing notations for telegraphic purposes Mr. Pilleau's notation has the great advantage of being more concise than the German, which, in this respect, is greatly superior to the English. Neither the German nor the English can be formed into code words. " I will say at once that, if it be intended to reduce to a minimum the expense of telegraphic and cable matches, Mr. Pilleau's notation becomes an absolute necessity, as it is impossible to conceive any more ingenious or beautiful method of transmitting a complete move by means of one code word without fear of misinterpretation. " The use of this notation will transfer the risk of making blunders from the shoulders of the telegraphic operator to those of the tellers, or assistants of the players. "From a purely telegraphic point of view, I certainly consider Mr. Pilleau's notation to be theoretically perfect, and as occupying, relatively to the German and English notations, a position analagous to that of Pitman's shorthand compared with ordinary longhand." The above reports speak for themselves, and I therefore think it is unnecessary to add anything by way of apology for introducing the notation to the consideration of the public. I have very great pleasure in taking this opportunity of thanking those gentlemen who have spared neither time nor trouble in thoroughly investi gating the notation, nor can I refrain from personally mentioning Mr. Wordsworth Donisthorpe, whose most valuable help, encouragement, and advocacy have contributed to a very great extent in bringing the notation to its present form. F. Startin Pilleau. Torridon, Eeigate, June, 1896. THE DYNAMIC CHESS NOTATION. In order to accurately describe any move which can occur in a game of chess, obviously two things have to be considered, the piece to be moved, and the actual move it is to make. Hitherto, one or other of two notations have mostly been employed for this purpose—the English and the German, for which I now suggest the substitution of the " Dynamic." Between the English and German notations on the one hand, and the " Dynamic " notation on the other hand, there is a fundamental difference of principle, as a brief description of each will show. In the English notation, a specified piece or pawn is described as either moving to a particularised square, or taking one of the adversary's specified pieces or pawns. This entails, at least, three words or initial letters to describe each move (except in the one case of castling), and frequently as many as four or five, or even more—one at least to identify the piece moved, and two at least to particularise the square to which it is to be moved, or to indicate the taking of a piece or pawn. In the German notation, two squares are particularised, and any piece or pawn on the one moves to the other, whether taking one of the adver sary's pieces or pawns or not. This necessitates the use of two letters and two numerals to describe each move. There is, however, a shorter method whereby some of the moves can be described with only two letters and one numeral. In the " Dynamic " notation the actual movement of a specified piece or pawn is given. This entails the use of only two letters for each move, which, as will be seen, can, in every case, be formed into one code word for the purpose of telegraphing, an advantage quite out of the reach of either the English or German notations. Two letters only being used, one of them must represent the piece, and the other its move. In order, then, that every piece (pawns being hereafter included in the term piece) may be identified by a single letter, I have called b2 2 The Dynamic Chess Notation. them by the first sixteen letters of the alphabet ; the Queen's Rook being A, the Queen's Knight B, and so on to P, which represents the King's Book's Pawn. (See Diagram 1.) Diagram 1. WHITE. Showing the lettering of the Pieces. The move of each piece is also indicated by one of the letters of the alphabet, each move having its own particular letter, as explained hereafter. The first of the two letters indicates the piece which is to be moved. The second letter the actual move itself. The only exception to this rule is con sidered and explained under the moves of the Queen and Bishops. Each player records the game from his own side of the board, as in the present English notation. Black's A is opposite White's A, Black's B opposite White's B, &c. (See Diagram 1.) When a piece is moved to a square occupied by a piece belonging to the adversary, the latter piece is to be taken, as in the German notation. It is not considered necessary to say " check." It is not considered neccssary to say " en passant." It is not considered necessary to number the moves. Since the telegraphic companies will not transmit groups of letters, except as separate words, a code is appended, giving a list of words of which the first and third letters indicate the move required. For instance, the two letters C T would be charged for as two words, but the word " cutlery " as only one. Of course any other word, beginning with a C and having a T for its third letter would do equally well, such as " cat " or " cottage," but in some cases the combinations are difficult, and the sender of the telegram might not readily think of a word answering the requirements. I have, therefore, supplied a full code, giving a word for every possible contingency, the actual words selected being those which, in my opinion, are least likely to be mistaken for others either through similarity of sound or general appearance when written. The Dynamic Chess Notation. 3 For the purposes of this code the letters Q and X have been discarded from the notation. The moves of the various pieces are invariably calculated in the same rotation. There are a great number of ways in which the moves might be calculated, but the one I have selected is, in my opinion, the most convenient. All squares on the respective rows, files, or diagonals, are to be counted, whether occupied by any piece (White or Black) or vacant, including, in the cases of the Queen, Books, and Bishops, the square on which the piece stands. The Moves op the King, ok E. Diagram 2. BLACK. lifffll EBEADEH fBpjJEFJl ImlKii'u I'TtIB f&Dllllhn^agp!i.U WHITE. Showing the movea of the White King, or E. When the King, or E, is placed away from all sides of the board, he has eight moves at his command. These are indicated by the first eight letters of the alphabet, commencing with the square nearest to the player, and then going round by the Queen's side of the board. Example. Let the King, or E, be placed on the Queen's third square, then— E A means he is to move to Queen's second. E B „ „ Bishop's second. EC,, „ Bishop's third. E D „ „ Bishop's fourth. E E „ „ Queen's fourth. EF „ „ King's fourth. EG,, „ King's third. E H „ „ King's second. (See Diagram 2.) If the King, or E, were placed on the King's Rook's square, then he would only have three moves at his command, but these are indicated 4 The Dynamic Chess Notation. by the same letters as his similar moves from the other position, that is to say— E C means he is to move to Knight's square. ED „ „ Knight's second. E E „ „ Rook's second. (See Diagram 2.) If the King, or E, were placed on the King's eighth square, then— E A means he is to move to King's seventh. EB „ „ Queen's seventh. EC,, „ Queen's eighth. EG,, „ Bishop's eighth. E H „ „ Bishop's seventh. (See Diagram 2.) Observe that E A always means that the King is to move directly towards the player, upon whatever file he may happen to be placed ; E E always means he is to move directly away from the player, upon whatever file he may happen to be placed ; E C always means he is to move directly towards the Queen's side of the board upon whatever row he may be placed ; E G always means he is to move directly towards the King's side of the board upon whatever row he may be placed, <fec. Castling. From the above it follows that when the King, or E, is on his own square, the ordinary moves of E A and E H are not possible ; these letters are, therefore, utilised to indicate castling, E A meaning castling with the Queen's Rook, or A, and E H castling with the King's Rook, or H. After the King, or E, has been moved, of course neither E A nor E H could indicate castling, but must mean either the King's first or eighth move. The Moves op the Knights, either B ok G. As with the King, a Knight, away from the sides of the board, commands eight squares ; these moves are indicated by the same letters as the King's Diagram 3. 1 m III B 11, ll 11/ m \i Ip b " m B B B ■ 1 BMBbeJ Bg*B ■ i B BH WHITE. Showing the moves of the White Knights B and G. The Dynamic Chess Notation. 5 moves, and in the same rotation. Since, however, there is no move directly backwards towards the player, but two equally inclined to that direction, the one inclined to the Queen's side of the board is called A. Example. Let the Queen's Knight, or B, be placed on the Queen's Bishop's sixth square, then— B A means it is to move to Knight's fourth. BB „ „ Rook's fifth. BC „ „ Rook's seventh. B D „ „ Knight's eighth. BE „ „ Queen's eighth. BF „ „ King's seventh. BG „ „ King's fifth. BH „ „ Queen's fourth. (See Diagram 3.) When, however, a Knight is near one of the sides of the board, he has fewer moves at his command, but these are indicated by the same letters as if he were in a more open position, so that the same letter shall always indicate the same direction in which he is to move. Let the King's Knight, or G, be placed on the King's Knight's square, then— G C means it is to move to King's second. GD „ „ Bishop's third. GE „ „ Rook's third. (See Diagram 3.) In the above example G D means King's Knight, from King's Knight's square, to Bishop's third; but if the next move were to King's fifth it would again be indicated by G D ; and if the following move it were to go to Queen's seventh the move would yet again be G D. So, too, if the King's Knight, or G, were to be moved, say from Queen's Rook's sixth to Bishop's fifth, then to King's fourth, and then to Knight's third, each move would be indicated by G G. The Moves op the Pawns I, J, K, &c, to P. The four ordinary moves of the Pawns are indicated by the letters A, B, C, and D, commencing, as usual, with the Queen's side of the board. Example. Let the King's Pawn, or M, be on the King's second square, then— M A means it takes something on Queen's third. M B means it advances to King's third. M C means it takes something on Bishop's third. M D means it advances to King's fourth. (See Diagram 4.) If the Queen's Rook's Pawn, or I, were on the Queen's Rook's fourth square, then— I B means it advances to Rook's fifth. I C means it takes something on Knight's fifth. (See Diagram 4.) The Dynamic Chess Notation. The Promotion op Pawns. When a Pawn has the right to be promoted, if it is to be made a Queen Diagram 4. BLACK. Becoming a Queen. Becoming a Book. IjaPjc ^oUnfEI la;m m \ | % , MI) MAMBMC '«*»% , '/.:,:/ Showing the ordinary moves of the White Bawns ; also when one beoomes either a Queon or a Book. the ordinary letters are used. Let the Queen's Knight's Pawn, or J, be on the Queen's Knight's seventh square, then— J A means it takes something and becomes a Queen on Rook's eighth. J B means it advances and becomes a Queen on Knight's eighth. J C means it takes something and becomes a Queen on Bishop's eighth. (See Diagram 4.) If, however, the Pawn is to be made a Rook, then the letters D E F are used. Let the King's Bishop's Pawn, or N", be on the King's Bishop's seventh square, then— *N D means it takes something and becomes a Rook on King's eighth. N E means it advances and becomes a Rook on Bishop's eighth. N F means it takes something and becomes a Rook on Knight's eighth. (See Diagram 4.) If the Pawn is to be made a Bishop the letters G H I are used. Let * This cannot cause confusion, as N D could not possibly mean Pawn to King's Bishop's fourth, it having previously moved. The Dynamic Chess Notation. 7 the Queen's Bishop's Pawn, or K, be on the Queen's Bishop's seventh square, then— K G means it takes something and becomes a Bishop on Knight's eighth. K H means it advances and becomes a Bishop on Bishop's eighth. K I means it takes something and becomes a Bishop on Queen's ° ' (See Diagram 5.) Diaobam 5. BLACK. Becoming a Bishop. Becoming a Knight. WHITE. Showing how a White Pawn becomes either a Bishop or a Knight. Lastly, if the Pawn is to be made a Knight, the letters J K L are used. Let the King's Knight's Pawn, or O, be on the King's Knight's seventh square, then— 0 J means it takes something and becomes a Knight on Bishop's eighth. • O K means it advances and becomes a Knight on Knight's eighth. O L means it takes something and becomes a Knight on Rook's eighth. (See Diagram 5.) It is, however, extremely rare, in actual play, that a Pawn is promoted to any rank other than that of Queen. Pawns always retain their original letter of identification, whether they change their files by taking any of the adversary's pieces, or be promoted. For instance, should the Queen's Rook's Pawn, after taking six of the adver sary's pieces, become a Queen, Rook, Bishop, or Knight, on the King's Knight's eighth square, it retains throughout its original letter of identifica tion, and is called I to the end of the game, even though the player has no other piece of the same kind as that which it has become by promotion. Consequently, in the case in question, if, after being a Pawn, I, on its own file, and then a Pawn, I, on the Queen's Knight's file, &c, it becomes a 8 The Dynamic Chess Notation. Queen on the Bang's Knight's file, it remains I, although a Queen, whether the original Queen, D, has been taken or not. It is, therefore, conceivable that a player might have nine Queens, but each would be easily identified by the letters D, I, J, K, L, M, N, O, or Jb\ The Moves of the Rooks, A or H. The moves of either Rook, A or H, are calculated first along the file upon which it may happen to be placed, commencing with the square nearest the player and then travelling away from the player ; and then along the row upon which it may happen to be placed, commencing with the Queen'8 side of the board and then travelling to the King's side. Diagram 6. BLACK. WHITE. Showing the moves of the White Queen's Book, or A, from Queen's third square. Example. Let the Queen's Rook, or A, be placed on the Queen's third square, then— A A means it is to move to Queen's square. AB „ „ Queen's second. A C is impossible. A D means it is to move to Queen's fourth. AE Queen's fifth. AF Queen's sixth. AG Queen's seventh. AH Queen's eighth. AI Queen's Rook's third. AJ Queen's Knight's third. AK Queen's Bishop's third. A L is impossible, A M means it is to move to King's third. AN „ „ King's Bishop's third. AO „ „ King's Knight's third AP „ „ King's Rook's third. (See Diagram 6.) The Dynamic Chess Notation. DlAGBAM 7. WHITE. Showing the moyes of the White King's Rook, or H, from King's Book's square. If the King's Rook, or H, were on the King's Rook's square, thenEC A is impossible. H B means it is to move to Rook's second. Rook's thirdHC t »» Rook's fourth. HD t ,, Rook's fifth. HE i »» Rook's sixth. HF t tt Rook's seventh. HG i it Rook's eighth. HE » n Queen's Rook's square. HI *t tt Queen's Knight's square. H J, t tt Queen's Bishop's square. HK t tt Queen's square. HL t tt King's square. HM tt tt II King's Bishop's square. tt tt HO King's Knight's square. tt tt HP is impossible. (See Diagram 7.) Observe that either A A to A H, or H A to H H inclusive, indicate at a glance the^Ze-moves of a Rook ; also A I to A P, or H I to H P inclusive, its row-moves. In the latter case, the second letters are the same as those of the Pawns when originally set up. The Moves op the Queen, ou D. The file and row moves of the Queen, or D, are precisely similar to the corresponding moves of a Rook, and are, consequently, indicated in the same manner and with the same letters. s IO The Dynamic Chess Notation. Diagram 8. BLACK. Showing the file and row moves of the White Queen, or D, from Queen's Knight's third square. Example. Let the Queen, or D, be placed upon the Queen's Knight's third square, then— D A means it is to move to Knight's square. DB „ „ Knight's second. D C is impossible. D D means it is to move to Knight's fourth. D E „ „ Knight's fifth. DF „ „ Knight's sixth. DG „ „ Knight's seventh. DH „ „ Queen's Knight's eighth. DI „ „ Queen's Rook's third. D J is impossible. D K means it is to move to Queen's Bishop's third. DL Queen's third. „ King's third. DM DN „ King's Bishop's third. „ King's Knight's third. DO „ King's Rook's third. DP (See Diagram 8.) The diagonal moves of the Queen, or D, remain to be considered. They follow immediately upon the row-moves ; but, as only eight letters in the alphabet are left to indicate them (Q and X having been discarded), it is necessary to differentiate between the two sets of diagonals. Keep ing, therefore, to the same principle as heretofore, the first diagonals are considered to be those which run from Queen's Book's square to King's Book's eighth and all its parallels (whether to or fro), and the second diagonals those which are at right-angles to them. The first diagonal moves are calculated in the usual order, commencing with the nearest square The Dynamic Chess Notation. 1 1 on the board to the player on the Queen's side, and travelling away from the player to the King's side. Diagram 9. WHITE. Showing the first diagonal moves of the White Queen, or D. Example. Let the Queen, or D, be placed upon the King's fifth square, then— D R means it is to move to Queen's Rook's square. DS „ „ Queen's Knight's second. DT „ „ Queen's Bishop's third. DU „ „ Queen's fourth. D V is impossible. D W means it is to move to King's Bishop's sixth. DY „ ,, King's Knight's seventh. DZ „ „ King's Rook's eighth. (See Diagram 9.) If it were on the Queen's Bishop's sixth, then— D R means it is to move to Queen's Rook's fourth. D S „ „ Queen's Knight's fifth. D T is impossible. D U means it is to move to Queen's seventh. DV „ „ King's eighth. (See Diagram 9.) If it were on the King's Bishop's square, then— D R is impossible. D S means it is to move to Knight's second. DT „ „ Rook's third. (See Diagram 9.) The second diagonal moves of the Queen, or D, are calculated in a similar manner to the first diagonal moves, but the move-letter is placed first and the piece-letter last. This cannot cause ambiguity or confusion, as there is no piece or pawn indicated by any of the letters R to Z. 12 The Dynamic Chess Notation. The second diagonal moves commence with the nearest square on the board to the player on the King's side, and travel away from the player to the Queen's side. Diagram 10. BLACK. WHITE. Showing the seoond diagonal moves of the White Qneen, or D. ExAMPLE. Let the Queen, or D, be placed upon the Queen's Bishop's sixth square, thenR D means it is to move to King's Rook's square. SD „ „ King's Knight second. TD „ „ King's Bishop's third. UD „ „ King's fourth. VD „ „ Queen's fifth. W D is impossible. Y D means it is to move to Queen's Knight's seventh. Z D ,, „ Queen's Rook's eighth. (See Diagram 10.) If it were on the King's Bishop's sixth square, then— R D means it is to move to King's Rook's fourth. SD „ „ King's Knight's fifth. T D is impossible. U D means it is to move to King's seventh. VD „ „ Queen's eighth. (See Diagram 10.) It it were on the Queen's square, then— R D is impossible. S D means it is to move to Queen's Bishop's second. TD „ „ Queen's Knight's third. UD „ „ Queen's Rook's fourth. (See Diagram 10.) The Dynamic Chess Notation. 13 Observe that—D A is always the file move of the Queen to the row nearest the player. D H is always the file move of the Queen to the row furthest from the player. D I is always the row move of the Queen to the Queen's Rook's file. DP,, „ „ King's Book's file. D R commences the first diagonal move of the Queen. ED „ second „ „ The Moves of the Bishops, C oa F. The moves of the Bishops are precisely similar to the diagonal moves of the Queen, and are indicated by the same letters. Diagram 11. BLACK. WHITE. Showing the moves of the White Queen's Bishop, or C, from King's Knight's fifth square. Example. Let the Queen's Bishop, or C, be on the King's Knight's fifth square, then— C R means it is to move to Bishop's square. C S „ ,, Queen's second. First WCT tvliagona „ „ King's third. D^l°„naMcTJ „ „ BiZp's fourth. Moves. C V is impossible. C W means it is to move to Rook's sixth. !R C „ „ Rook's fourth. S C is impossible. T C means it is to move to Bishop's sixth. UC „ „ King's seventh. VC „ „ Queen's eighth. (See Diagram 11.) »4 The Dynamic Chess Notation. Diagram 12. BLACK. WHITE. Showing the moves of the White King's Bishop, or F, from King's Bishop's square. If the King's Bishop, or P, were on the King's Bishop's square, then First ( F R is impossible. Diagonal -< F S means it is to move to Knight's second. Moves. (FT „ „ Rook's third. ?R F is impossible. S F means it is to move to King's second. Second IT F „ „ Queen's third. Diagonal iXJ F „ „ Bishop's fourth. Moves. VF „ „ Knight's fifth. WF „ „ Rook's sixth. (See Diagram 12.) N.B.—If the reader should find any difficulty in remembering which are the first and second diagonal moves, let him bear in mind the fact that the ordinary move of the King's Bishop in the Giuoco Piano is U F, that in the Buy Lopez V F, and that it is in this set of diagonal moves that the letters are transposed. Although, hitherto, for convenience, the diagrams have shown the moves of the white pieces, the descriptions in the letterpress apply equally to the black. All that is necessary to bear in mind is that each piece moves first towards the player, and then circulates by the Queen's side of the board, so that similar moves of each player are indicated by the same letters. (See Diagrams 13 and 14.) The above provides for every possible move in a game of chess, but in order that the reader may practise the notation some games are appended, expressed in the English, German, and " Dynamic " notations. For the purpose of taking down chess positions three letters are neces sary instead of two ; namely, the letter of identification of the piece, the letter representing the file on which it is placed, and the letter representing the row on which it is placed. For instance, D L A means Queen on Queen's square ; G J F means King's Knight on Queen's Knight's sixth ; A P H means Queen's Rook on King's Rook's eighth ; P N G means King's Book's Pawn on King's Bishop's seventh, &c. The Dynamic Chess Notation. i5 Diagram 14. Diagram 13. WHITE. WHITE. Showing the moves of the Black King or E, King's Bishop or F, Queen's Knight or B, and Queen's Pawn, or L. Showing the moves of the Blaok Queen, or D. The following positions shew the cumbersomeness of the English notation, and, in a less degree, the German, as contrasted with the brevity of the " Dynamic." Diagram 15. Diagram 16. ■ nn 'ww 'up ww. Ill 11% PP II mm w ww. I mm, $m A §11 4^£4/mm WW English Notation : Queen takes Pawn at Queen's Book's fourth (Q x P at Q B 4). German Notation : c 5 — a 5 : Dynamic Notation : D I. @ '/Jttt^j, IP vSrjtA English Notation : Book at King's third takes Book at Queen's Knight's sixth. Or, possibly: Queen's Book takes King's Book (E at K 3 x B at Q Kt 6). Or, (Q B X K E). German Notation : e 3 — b 3 : Dynamic Notation : A J. C 16 The Dynamic Chess Notation. Diagram 17. Diagram 18. BLACK. i1 HH ww Wm HH i H Wm * ww. 'w^y ww ww Wm .mM. 'wm ww, ww §,&Wk.. _ mww ww w// ^''//w ™wm ^'r ww vm. '/// '/ / WHITE. English Notation : King's Bishop takes King's Knight's Pawn (K B x K KtP). German Notation : d 3 — g 6 : Dynamic Notation : F W. English Notation : Knight at Queen's fifth takes Knight at Bishop's third. Or, possibly: Queen's Knight takes Queen's Knight (Kt at Q 5 x Kt at B 3) or (Q Kt x Q Kt). German Notation : d 5 — f 6 : Dynamic Notation : B P. Diagram 19. Diagram 20. BLACK. in Ww^k'Wk 11 Hi ill WW. WW ™ WW ww.*ww, w3,^iM ww> ww HI m ■*■*■ 'WW. WW WW ■ 'WW WW WW WW II H 1 HI §§§ Hill ■ 1 ■ ■ ■ ■' B H H 1J B HI 8 1 i BiH 1 1^1 « 1 1l« ■ WW #11 ^m§. H ww. 9 ww ii HP*. 1 m, m$. mm 4,I 1 English Notation : Book at Bishop's seventh takes King's Knight's Pawn discover check. Or, possibly : Queen's Book takes King's Knight's Pawn discover check (E at B 7 x K Kt P dis. ch.). Or, (Q B x K Kt P dis. ch.) German Notation : f 7 — g 7 :f Dynamic Notation : A 0. English Notation : Pawn at Queen's Knight's second takes Bishop's Pawn (P at Q Kt 2 x B P). German Notation : b 2 — c 3 : Dynamio Notation t J C. H « The Dynamic Chess Notation. i7 Diagram 21. BLACK. • m . Hi IP & 8KS !§ fM m&mi ir «r PJlr i« English Notation : Knight's Pawn takes Knight at Bishop's square, becoming a Knight mate (Kt P x Kt at B sq, becoming a Kt mate). German Notation : g 7 — f 8 : s J Dynamio Notation : O J. The reader is recommended to play the following games sometimes from White's side of the board and sometimes from Black's, so as to familiarise himself with the notation from each equally. After very little practice he will find the notation perfectly easy and absolutely unequivocal. Game 1. White—Mr. Donisthorpe. English White. Black. 1 P— K4 P— Q Kt3 2 P-Q4 B — Kt2 3 B— Q3 P — KB 4 BxP 4 PXP 5 Q — R 5, ch P — Kt3 Kt— KB3 6 PXP 7 PxP.dis. ch KtxQ 8 B — Kt6,mate. Black—Mr. M. German. Dynamic. White. Black. e 2— e 4 b7 — b6 MDJB d2 — d4 c8 — b 7 LDSC f 1 — d3 f 7—f 5 TFND e4 — f 5 : b7 — g2: MCGY dl — h5f DVOB g7 — g6 f5-g6: g8-f 6 MCGD g6 — h7f f 6 — h5: MCGF d3-g6J FW Game 2. White—Mr. Donisthorpe. Black—Mr. X. German. English Dynamic. Black. White. Black. White. MDMD P — K4 1 P— K4 e2 — e4 e 7—e 5 GDBE 2 Kt — K B 3 Kt — QB3 gl-f3 b8 — c6 UFGD 3 B — B4 Kt — B3 f 1 — c4 g8 — f 6 KtxP f8 — g5 4 Kt— Kt5 f 6 — e4: GEGD FWEE c4 — f 7:f 5 BXP, ch K— K2 e8 — e 7 GBEG KxB g 5 — e 4: e7 — f 7: 6 KtxKt DTEH K — Kt sq dl— f3f f7-g8 7 Q — B3, ch Resigns. e 4—g 5 Aufgegeben GF Resigns 8 Kt — Kt5 c 2 i8 The Dynamic Chess Notation. Game 3. White—Mr. —. Black—Mr. X • White gives Q E. English German. Black. White. Black. White. P — K4 1 P — K4 e2 — e4 e7 — e5 Kt — QB3 gl — f3 2 Kt-KB3 b8— c6 P — Q3 f 1 — c4 3 B — B4 d7 — d6 B — Kt5 4 Kt — B3 bl — c3 c8— g4 Kt — Q5 d2 — d3 5 P — Q3 c6- d4 BxQ 6 KtxP f 3 —e 5 : g 4—d 1 : K — K2 7 BxP, ch c 4 — f 7: t e8 — e7 8 Kt — Q 5, mate. c3 — dSJ Dynamic MDMD GDBE UFLB BECV LBBE GDVC FWEE BE Game 4. White—Mr. Dudeney. English Black. White. P— K4 1 P — 14 PXP 2 P-Q4 3 P — QB3 PXP 4 B — QB4 PXP 5 QBXP B— Kt 5,ch 6 Kt — QB3 Kt— KB 3 7 Kt — K2 KtxP 8 Castles KtxKt 9 KtxKt BxKt Castles 10 BxB 11 Q — Kt 4 P— KKt3 Resigns. 12 Q — Q4 Black—Mr. X. German. White. Black. e 7—e 5 e'2 — e 4 d2 — d4 e 5 — d4: c2 — c3 d4 — c3: f 1 — c4 c3 — b2: f8— b4f cl — b2: g8— f6 bl — c3 f6 — e4: gl — e2 o —-o e 4—c 3 : b4— c3: e2 — c3: b2 — c 3 : o—o dl — g4 g7— g6 Aufgegeben g4 — d 4 Dynamic mdmd ldma kbma ui'rna scvf begd gcgd ehgc gcft cteh duob dl, resigns Game 5. Black—Mr. X. White—Mr. Blackburne. White gives King's Knight. English. German. White. Black. Black. White. e 2 — e4 e 7—e 5 1 P — K4 P — K4 PxP 2 P— Q4 d2 — d4 e5 — d4: 3 P — QB3 PxP c2 — c3 d4— c3: 4 KB — B4 B — B4 fl— c4 f8 — c5 5 Castles P-Q3 o—o d7 — d6 6 KtxP Kt — QB 3 bl — c3: b8 — c6 7 K— Rsq B — K3 gl — hi c8 — e6 8 B — QKt5 c4 — b5 d8 — d7 Q — Q2 9 P — B4 P— B3 f2 — f4 f7 — f6 10 P— QKt4 B — Kt 3 b2— b4 c5 — b6 11 P — B5 B — B2 f4— f5 e6 — f7 12 P — K5 BPxP e 4—e 5 f 6—e 5 : 13 Q — Kt4 P — Kt 3 dl — g4 g 7 — g6 14 PxP f5 — g6: d7 — g4: QxQ 15 P x B, ch K — Bsq g6 — f7:f e 8—f 8 The Dynamic Chess Notation. English. 16 P x Kt, Q ch 17 QB-E6 18 E — B6 19 B — B4, ch 20 Kt — Q5 21 R— KBsq 22 Kt — K7,dbl.ch 23 E — B 7, mate. KxQ Q-R5 QxE Q — B2 Q-E3 QXB K — Kt2 •9 German. f 7 — g8:Df f8-g8 cl-h6 g 4—h 4 f 1— f 6 h4— f 6 b5 — c4f f 6—f 7 c3 — d5 f 7 — e6 al— f 1 e6 — h6 d5 — e7f g8— g7 f 1— f 7J Dynamic. mdmd, ldma, kbma, ufuf, ehlb, bebe, egct, vfdb, ndnb, jdfs, nbsc, mbna, duob, ncdv, naeg, nceg, cwdp, hfdt, ufdb, betd, andp, beee, ag. There being ten moves per line, there is no necessity to number them. Code Woeds foe above Game. Modern Modern, Ladder Measure, Kibed Measure, Unfit Unfit, Echo Label, Breath Breath, Engage Cutlery, Vafrous Debit, Nodding Nobly, Judge Eish, Nobly Sacred, Mobile Neatly, Doubt Orbit, Neck Dividend, Neatly Engage, Neck Engage, Coward Depart, Haft Detach, Unfit Debit, Breath To-day, Arnica Depart, Breath Evening, Angle. Peoblems, &c. 1. White : Ekh, Dnh, Ckc, Fkf, Bne, Gph, Mmb. Black : Eme, Dpg, Aid, Hne, Cld, Bma, Gog, lib, Mmd, Nmf, Oof. White to play and mate in two moves. 2. White : Ejf, Ala, Bje, Gld, Nne, Oob. Black : Eke, Ijb, Nnc. White to play and mate in three moves. 3. White : Elh, Fib, Big, Gnc, Iif, Kkc, Lie. Black : Elc, Clh, Kkc, Mme, Nnd. White to play and mate in three moves. 4. White : Epf, Cic, Fng, Bke, Goe, Jjb, Kkd, Nnb, Onf. Black : Elc, lie, Jkc, Kkb, Ppb. White to play and mate in three moves. 5. White : Elh, Akd, Hmf, Blf, Gng, lic, Jjb, Lid, Mmc, Nnb, Ood. Black : Eld, Bja, Goc, Jjd, Kkc, Llf, Nig, Mmd. White to play and mate in three moves. 6. White : Eme, Aia, Hlh, Cjf, Flc, Bjg, Jke, Kkf, Mmf, Nne. Black : Eja, Aia, Hka, Fib, Kkb, Lid, Mme. White to play and mate in three moves. so The Dynamic Chess Notation. 7. White : Eka, Ajb, Bke, Gmd. Black : Emh, Bph. White to play and mate in three moves. 8. White : Epf, Ame, Bkg, Mmd. Black : Epa. White to play and mate in four moves with the Pawn. 9. White : Eje, Coe, lid, Jjb, Kjf, Lid. Black : Enh, Jjb, Kid, Lic, Oof, Ppf. White to play and draw. 10. White : Eoa, Bnf, Cia, Ppf. Black : Epa, Cia, Oof. In how many moves does White mate, moving first ? For solutions, see page 28. The following are the games played in the Petersburg Tournament put into the Dynamic notation in various styles : Game 1. Steinitz v. Tchigorin. 1 LDLD, 2 GDGD, 3 KDMB, 4 BESF, 5 CUKB, 6 MBBF. 7 PBEF, 8 TFLA, 9 UFGC, 10 ECUD, 11 AKBC, 12 FSVE, 13 SDGD, 14 JCWF, 15 ALBF, 16 ACMB, 17 MBBD, 18 EHMA, 19 ADBA, 20 AITD, 21 GEDT, 22 DLPB, 23 GASD, 24 MBID, 25 APVF, 26 DKEG, 27 TCND, 28 MCHC, 29 CVCU, 30 DAAN, 31 IDBE, 32 EGVC, 33 HMBF, 34 DLFV, 35 DCHF, 36 OADU, 37 AOBC, 38 DUDN, 39 Resigns. Game 2. Lasker v. Pillsbury. 1 Mdmd, 2 Gdgd, 3 Gdlb, 4 Ghgd, 5 Ldlb, 6 Tfsf, 7 Ehbe, 8 Hmcv, 9 Kbnd, 10 Tdeh, 11 Cutc, 12 Oagg, 13 Eedb, 14 Sdgb, 15 Crtf, 16 Bfam, 17 Bggd, 18 Rdah, 19 Dmgf, 20 Ednb, 21 Dlbf, 22 Ebdv, 23 Ecvd, 24 Eabd, 25 Efbh, 26 Nbhm, 27 Jbbf, 28 Ecbc, 29 Scbf, 30 Pbuf, 31 Bffw, 32 Khla, 33 Jcpd, 34 Resigns. Since, in the following games, there are exactly ten moves for both. White and Black in each line, it is not considered necessary to number them. Game 3. Lasker v. Steinitz. mdmd, gdbe, vfib, frlb, ldcs, kbgd, bfsf, eheh, hmhm, bgrf, beob, pbfs, sfcr, lbbg, cthn, dbga, cweg, albg, scgf, kbnd, tdna, fubd, dmbd, bche, kbcu, gedb, dumc, begc, bcgf, hgec, bgec, hk. Resigns. The Dynamic Chess Notation. Game 4. Tchigorin v. Pillsbuiy. Mdmd, G-dgd, Bebe, Vfvf, Eheh, Lblb, Cvft, Jcbg, Tcoa, Dbbf, Egeg, Lbho, Tfds, Ajjb, Ghct, Lbcs, Oblib, Amao, Nbpd, Hbba, Nbmc, Dubf, Gdcv, Gcpb, Acdd, Octc. Resigns. Game 5. Tchigorin v. Lasker. Mdmd, Gdbe, Ufuf, Jdvf, Kbuf, Ehlb, Ldfs, Idgd, Vfib, Ftjc, Ibfr, Lcgd, Dslb, Gcgc, Befu, Tdjb, Doct, Cvdb, Aknb, Lcoa, Cuho, Dnea, Hmjb, Dscu, Dihg, Eghn. Resigns. Game 6. Steinitz v. Pillsbury. Mdmd, Gdgd, Ldma, Mbgd, Dsvf, Ecld, Mand, Geeh, Udeg, Djbe, Drge, Eggf, Madm, Sfnb, Egcs, Bfbf, Bfbf, Tfgb, Fyuc, Egdg, Csgc, Ptcu, Dldu, Kcgb, Ajgg, Agga, Aegb, Gchc, Bcam, Apec, Aobc, Gfak, Gbeg, Vchb, Bhhd, Tcee, Agee, Begg, Afea, Ggho, Ae, and White won on the sixtieth move. Game 7. Steinitz v. Lasker. Ldld, Kdmb, Begd, Cusf, Mbeh, Akkd, Latif, Kcma, Gdbe, Tfmb, Mabe, Ehcv, Bdtc, Oabh, Ucgf, Egdu, Scal, Sdrd, Alak, Tdib, Bhbd, Dggd, Ncaj, Drac, Udag, Pdfr, Pudl, Obdb, Sfdv, Tdbg, Bffv, Hcao, Edbf, Egbc, Ecbg, Egbb, Ajpd, Aehi, Ibhf. Resigns. Game 8. Pillsbury v. Tchigorin. Ldld, Kdbe, Gdcv, Kctc, Kact, Bemb, Mdgd, Nbsf, Cteh, Tfjb, Ehcs, Sdeg, Akak, Bdkd, Bdai, Bhkc, Ucag, Hlgb, Bhab, Vftc, Aidk, Afac, Fudb, Fsad, Dnhl, Wchh, Bhdh, Sfah, Dtpb, Ucnb, Druf, Vcdd, Ecdu, Jdaj, Jbec, Obed, Efod, Pbmb, Tdef, Dbai, Tdea, Jbaa, Jbaj, Bedb, Beee, Wfdg, Ebwd, Eddd, Pboc, Ocpb, Dmdg, Dsdd, Ehrd, Dfeb, Ufef, Dwan, Bd. Eesigns. Game 9. Pillsbury v. Steinitz. Ldld, Kdmb, Begd, Gdla, Mbkd, Ufbe, Ehkc, Masf, Cueh, Akud, Dshl, Hlib, Fsbd, Gdbg, Cvbd, Accs, Aorc, Pbtd, Gggc, Ucgh, Mage, Akuc, Dehc, Mchh, Rfdm, Tfdd, Gcgb, Agrc, Fuaj, Ndjd, Edjb, Edib, Odib, Nbib, Jaja, Acad, Edag, Amec, Edgc, Pspd, Ocan, Anaf, Ghed, Ebgg, Ebgf, Ufge, Pvea, Efgh, Idec, Ibed, Gegc, Gdgf, Eegb, Ibga. Drawn game. Game 10. Lasker v. Tchigorin. Mdmd, Gdbe, Vfib, Frgd, Ldma, Ehsf, Mbgd, Hmgb, Ftla, Gceh, Behm, Cugg, Gedh, Alct, Ibal, Pbah, Bhhl, Behe, Scjd, Hllb, Kbhh, Baib, Ecib, Tcec, Csec, Ndvc, Eecu, Beed, Eeef, Ecob, Odpb, Pbkb, Obpb, Scyc, Eccr, Scfr, Ectf, Scwc, Ecuc, Ebcv, Sclb, Rccu, Scfv, Ee. Drawn game. 21 22 The Dynamic Chess Notation. Game 11. Tchigorin v. Steinitz. Mdmd, Gdbe, Ufuf, Jdvf, Kbfr, Ehlb, Ldma, Kcgd, Udcs, Dctf, Mblc, Kcgd, Fucu, Begc, Wfjc, Dkdd, Cvpb, Rcod, Kbea, Kbara, Ctho, Akuc, Hldi, Dwdn, Ucsd, Gbcu, Gddn, Cwhc, Gdic, Cued, Hbab, Nbaa, Ibai, Acae, Edlim, Tcha, Hdad, Pdtc, Papa, Odhi, Crjb, Hmjb, Nbpa, Hnkd, Obho, Hmaa, Heal, Aohc, Amef, Aaha, Aoad, Hluc, Cscv, Amef, Echi, Crjb, Ansc, Afib, Ajed, Akvc, Efhm, Agjb. Resigns. Game 12. Pillsbury v. Lasker. Mdmd, Gdbe, Vfgd, Ehgd, Ldsf, Dsga, Ftjc, Lcgb, Jbeh, Scld, Lakc, Bfft, Cwdt, Hmge, Begf, Ddcs, Kdhm, Dlhh, Amvd, Gcec, Ecid, Idam, Ahec, Edec, Eced, Eded, Ndpd, Pbef, Nbob, Nbkb, Kceg, Ggeh, Gbeg, Gdpb, Gced, Ggef, Gdcu Efuc, Ibjb, Edcy, Ibob, Ggeb, Ghcw, Jbea, Jbuc, Gd. Resigns. Game 13. Tchigorin v. Lasker. Mdmd, Gdbe, Ufuf. Kbgd, Lblb, Bfib, Pbfr, Fsgb, Bggd, Sflb, Dslb, Kbnb, Csgg, Bejd, Kaic, Tfbg, Gfgc, Sfct, Beeh, Odfs, Jdgd, Tfwc, Ehsc, Gcbe, Oadm, Baag, Abyc, Efsc, Hoeg, Duho, Ndkd, Nana, Cvrf. Jcib, Jbtd, Vchl, Dedn, Drds, Oboa, Bdrd, Dghk, Dsct, Bgcr, Bcsc, Bgdt, Dlde, Dgdn. Resigns. Game 14. Steinitz v. Pillsbury. Mdmd, Gdgd, Ldma, Mbgd, Dsvf, Ecld, Mand, Masd, Gcbe, Kbbe, Kcdt, Nbde, BfEu, Csdg, Dlgd, Eect, Tfef, Hkak, Hcaf, Edhk, Edee, Idpd, Ibib, Alpb, Abhl, Efhd, Edcs, Eeuc, Vfhg, Ebhj, Egho, Ibhi, Ibhb, Eded, Ehef, Etod, Ehpb. Drawn game. Game 15. Steinitz v. Tchigorin. Ldld, Kdla, Gdmb, Mbvf, Csfu, Bfgd, Ufeh, Ehbf, Bcds, Akhl, Tfkb, Dbbg, Bdbe, Hlaj, Bgcs, Mbrc, Mbgc, Fwpa, Benb, Pdgb, Ducs, Gbhn, Sdal, Gegf, Hccr, Hjjb, Hina, Udgf, Amdv, Obgf, Eeds, Efpb, Bead, Dy resigns. Game 16. Lasker v. Pillsbury. Mdmd, Gdgd, Gdlb, Ghgd, Dsds, Lbgh, Cvbe, Bect, Eaea, Lblb, Gdda, Dtsf, Vfbf, Lcgb, Fusd, Ucdm, Beud, Badm, Amdi, Ibae, Dmhl, Altd, Addu, Udhe, Hlhh, Egef, Eeib, Efcu, Bfuc, Eeef, Ndnd. Drawn game. Game 17. Tchigorin v. Pillsbury. Mdmd, Gdgd, Ldma, Mbgd, Ddld, Maga, Bebe, Dncu, Vfsf, Gccs, Ettc, Gdjc, Eheh, Ctaj, Ajga, Dcdb, Altf, Jbdt, Bfgf, Hmdo, Ycam, Bdkc, Kdjb, Wcge, Ctgc, Vdge, Ecgb, Dfge, Hlac, Dcdn, Idhm, Ibds. Resigns. The Dynamic Chess Notation. 23 Game 18. Lasker v. Steinitz. Mdmd, Gdbe, Vfuf, Kbdt, Ehgc, Ldma, Ftgc, Mbdo, Kcsf, Kbgd, Beeh, Ibgf, Kbkc, Befr, Majb, Bggg, Cusc, Scft, Akyf, Agct, Gcvf, Ddwd, Pdhm, Nbpd, Efdr, Dtnb, Hbud, Hjdl, Hldj, Hjdl, Hldj, Hj. Drawn game. Game 19. Pillsbury v. Lasker. Ldld, Kdmb, Begd, Gdkd, Cvkc, Ddbe, Dpsf, Eaud, Mbcs, Ecpb, Kcma, Gceh, Tcft, Debe, Mact, Ndak, Nbaf, Naai, Nchb, Jatd, Vfdd, Echk, Abhe, Hlhf, Dndt, Efhi, Udef, Eddf, Eejd, Efde. Resigns. Game 20. Tchigorin v. Steinitz. Mdmd, Gdbe, Ufuf, Jdvf, Kbfr, Ehlb, Ldma, Kcgd, Mblc, Tcct, Vfdd, Tidcs, Kcib, Kcic, Echo, Dphb, Tdha, Schc, Beft, Dtea, Hldp, Akao, Obcv, Hchp, Gfde, Oc resigns. Game 21. Pillsbury v. Tchigorin. Ldld, Kdbe, Gdcv, Kctc, Kact, Bemb, Mdvf, Nbnd, Mbgc, Ibfr, Ufcu, Udkb, Tftd, Fsdi, Rfvc, Nbea, Ctgd, Csgb, Sdae, Akcu, Tdge, Efge, Dvec, Ftdj, Efgg, Oact, Tdft, Jcag, Rdob, Efpb, Sddw, Dcob, Ecpb, Edcu, Edds, Dekb, Efct, Egho. Resigns. Game 22. Steinitz v. Lasker. Ldld, Kdmb, Begd, Cusf, Mbeh, Kbgd, Bflc, Sdnd, Ufbe, Ibft, Eaeg, Nbds, Scnb, Dunc, Paob, Dwcs, Nbhb, Pbho, Dphe, Tfhb, Gddn, Odao, Obfr, Hbhc, Dehb, Apdu, Hean, Hghp, Agec, Alab, Uf resigns. Game 23. Pillsbury v. Steinitz. Ldld, Kdmb, Begd, Gdla, Mbkd, Ufbe, Ehkc, Masf, Cueh, Aktd, Dbhl, Hics, Dmrc, Tfak, Pbbd, Frbg, Uctc, Gepb, Gbbd, Jcgd, Fucv, Dddk, Dorf, Jbnd, Dfrd, Dcjb, Djtd, Idid, Actf, Mbdb, Vcdt, Ammb, Hjmb, Akdu, Abhc, Hknb, Jbjc, Aead, Henb, Rdho, Odmb, Dmmb, Hadl, Tdhk. Resigns. Game 24. Lasker v. Tchigorin. Mdmd, Gdbe, Vfib, Frgd, Ehlb, Ldgb, Lcbf, Gdlc, Betf, Dueh, Cwdt, Fudp, Wfak, Aldo, Dsdm, Acal, Hlsf, Bekb, Bedb, Ibhm, Dlaf, Dcec, Hbpb, Obhk, Dghb, Tdob, Dcec, Dmdu, Ndlc, Ud resigns. Game 25. Lasker v. Steinitz. Mdmd, Gdbe, Vflb, Ldcs, Begc, Lclc, Cvpb, Ftjc, Ctgf, Dctf, Gbgb, Gdgb, Eads, Ndnb, Nana, Hndc, Bcdb, Vcuf, Bfcv, Abgd, Bchn, Gchh, Rdal, Gfag, Gfah, Divc, Gbuc, Bgcw, Obge, Gcsc, Gggh, Ggge, Bgcv, Gaed, Efee, Edcu, Efod, Kdcy, Jdpb, Jbpb, Ococ, Kbea, Ideb, Kbec, Geed, Edrc, Gd resigns. y 24 The Dynamic Chess Notation. Gam 26. Tchigorin v. Pillsbury. Mdmd, Gdbe, Vfob, Befs, Lbgc, Cvnb, Ctib, Frjd, Tfbc, Dbbe, Icsc, Cweh, Pdlb, Eakd, Odjb, Baib, Aoib, Iaae, Dtgc, Scee, Obge, Pbgf, Page, Oaed, Pcec, Hoeb, Dped, Udaa, Hgec, Bdtc, Hldb, Vdal, Doja, Jakb, Lbhg. Pbap, Dzhh, Edma, Dueh, Jbhb, Jbea, Dfhj, Efcs, Jbhk, Jb resigns. Game 27. Tchigorin v. Lasker. Mdmd, Gdbe, Ufgd, Lbuf, Kblb, Bfeh, Bglb, Magc, Ctge, Namb, Lcds, Sdbf, Gddd, Eakb, Amjd, Tfhl, Bcdo, Bffv, Ecdk, Hnid, Dmrf, Bcjb, Ufjc, Bbdm, Hgeg, Dtct, Hmjb, Efib, Hfic, Djdy, Ebdo, Hkaj, Dksf, Fsfv, Akfu, Amfv, Akfu. Drawn game. Game 28. Steinitz v. Pillsbury. Mdmd, Gdgd, Ldma, Mbgd, Ddld, Maga, Cvnb, Cube, Dbcu, Sfds, Ehea, Hinge, Drod, Tfft, Beoa, Fuuc, Hddo, Dnho, Amde, Egfr, Hhvf, Hlbh, Pbdc, Betf, Kdbd, Afhn, Sdef, Kbyd, Eetd, Bfhc, Andc, Kckc, Vdec, Jbid, Tdpb, Dbjd, Idjb, Deyd, Ebdt, Efds, Ebdt, Efds, Gbvd, Dwed, Gdef, Dkdk, Jcjb, Dnbd, Ddbd, Dsee, Ndbg, Nbbg, Dmeg, Nbbh, Djec, Dwkb, Dkec, Dsed, Dijb, Djkb, Edee, Ecjb, Daef, Ed resigns. Game 29. Steinitz v. Tchigorin. Ldld, Kdmb, Begd, Gdkb, Mbbf, Cstf, Tfeh, Ehhm, Mbla, Uffs, Tdkb, Lbbe, Gdfu, Hmib, Idsd, Pbaj, Ibjd, Icac, Sdvf, Bcaa, Tcma, Masc, Dtcu, Cukc, Fugc, Ddgf, Bghl, Tdpb, Afdj, Dutd, Hgdo, Jdak, Hchf, Bfhm, Naag, Bgdk, Bcae, Ydda, Uddt, Ydef, Bgdf, Efah, Pbae. Eesigns. Game 30. Lasker v. Pillsbury. Ldld, Kdmb, Begd, Gdsf, Mbeh, Sfjb, Ehsc, Jbbf, Scgd, Bflc, Gbnd, Nbfu, Nbft, Hbkd, Ggsd, Dbal, Odkc, Mabb, Oavf, Cube, Wcic, Dtbe, Albe, Dbmc, Gdah, Drpb, Jbef, Pddm, Hohb, Dmdt, Pbhl, Dthf, Dfdo, Paeb, Hmhc, Gehn, Gaho, Edhn, Efho, Ebhn, Efhl, Nbed, Edod, Ncho, Gdcu, Kcec, Hklb, Ebhe, Hfhj, Hp. Drawn game. Game 31. Pillsbury v. Steinitz. Ldld, Kdmb, Bela, Mbgd, Gdkd, Ufbe, Ehkc, Masf, Cueh, Aktd, Dbhl, HIcs, Dmak, Mbma, Fuec, Ctud, Fsrc, Gcbe, Uctc, Hmhm, Tddo, Obdp, Hedf, Nbtf, Hhga, Scal, Uddu, Nbab, Sfdi, Fyob, Dlgf, Obsf, Yddb, Tcag, Nbao, Ecae, Ncnc, Pban, Edee, Aoac, lbgc, Fwao, Afef, Jdft, Ecge, Ecwf, Eega, Wcgh, Eegc, Cujd, Egcy, Pbef, Uced, Vccw, Ucvc, Eecr, Eegc, Egge, Ebgc, Eagf, Eggf, Vcgg, TJcgh, Cwgb, Ctge, Eaeb, Cugb, Ycgh, Edeb, Sccs, Cref, Ctgc, Vcvc, Ycgc, Ebgh, Vceb, Cted, Cwef, Ctgf, Cwgf, Ctgc, Cwga, Eaec, Sceb, Tceb, Eced, Edjb, Ehee, Sccr, Curc, Vcgf, Ucgc, Eaef, Cycv, Cwvc, Cyct, Ecga, Tcgc, Scvc, Tceg. Resigns. The Dynamic Chess Notation. 25 Game 32. Lasker v. Tchigorin. Ldld, G-dgd, Cubf, Bekb, Mbmb, Tfvf, Ehpb, Dseh, Mbft, Jclc, Fugd, Ddbf, Dtbc, Csbh, Hmbf, Gdbc, Henb, Hcnb, Hodv, Hpds, Amhc, Cucs, Horc, Jbdl, Hmjb, Ucho, Nbcs, Dijb, Jaka, Hkak, Acae, Hdkc, Dsda, Dkud, Akef, Pbcr, Ibuc, Djdc, Agtc, Kdcw, Obdj, Edcv, Dfic, Ibpb, Pbhe, Edcy, Eceb, Ecec, Tcec, Aiod, Obi, Edhd, Papb, Appb, Pb resigns. Game 33. Tchigorin v. Steinitz. Mdmd, Gdbe, Ufuf, Jdvf, Kbfr, Ehlb, Ldma, Kcgd, Udcs, Kbbf, Debc, Udba, Idid, Dleh, Cvpb, Rccv, Acbg, Bfhm, Egac, Ghaj, Nbrc, Bdai, Hjdi, Gcdb, Dbct, Hkgg, Gdbd, Ctgc, Gcrd, Mbgd, Nabf, Ddbf, Aolc, Bfkd, Kadu, Dvhd, Kbtc, Kbcr, Hhef, Pbak, Akaa, Ahhe, Ghhj, Ecnd, Aehf, Ggnb, Edjb, Afod, Gchg, Eehl, Gfhi, Geec, Efec, Edec, Ameb, Ecec, Gbpb, Aoho, Gghf, Gchp, Edhe, Ahed, Agea, Gchh, Echk, Ebhb, Aehp, Ggpb, Afpb, E*ehj, Eghp, Echj, Ebhp, Efhj, Echi, Ehhp, Eehj, Ehhp, Aapb, Aphf, Eced, Gfhe, Gchb, Gahe, Ghhd, Eahe, Eabf, Ehee, Gghe, Gbhf, Gcee, Ehef, Efee, Gfeb, Gghe, Efeg, Eghb, Geeg, Akeg, Gh. Abandoned as drawn after fifteen more moves had been played. Game 34. Pillsbury v. Lasker. Mdmd, Gdbe, Vfgd, Ehgd, Ldga, Osf, Ftfu, Lcla, Gedu, Lakc, Hmct, Dfal, Drib, Beds, Dvee, Bfjb, Bfad, Bcna, Hbhl, Amhc, Ndag, Edef, Eeam, Abhd, Odib, Achg, Aklb, Ajhp, Afob, Kbpd, Aepa, Eghl, Idlb, Aihj, Akhi, Adob, Ncef, Aoec, Echf, Akec, Ecec, Ecnb, Ajhg, Kbeb, Ecnb, Echh, Aenb, Amhj, Eghi, Ac. Drawn game. Game 35. Pillsbury v. Tchigorin. Ldld, Kdbe, Gdcv, Mbmb, Bevf, Tdtc, Oagc, Cseh, Obaj, Eala, Ufjd, Tfft, Dkac, Ecid, Hobd, Fugd, Dedi, Ucic, Vfma, Dsai, Dchj, Hekb, .Aoob, Objb, Ocpa, Dlec, Hfag, HHed, Hjde, Hgee, Egah, Efao, Dsdt, Ecag, Hdap, Hgan, Efnd, Hkec, Hnkb, Laed, Hkeh, Hbaf, Eeap, Hneg, Jdae, Hdah, Edak, Ehaj, Ebam, Ehai, Eeaf, Ehee, Hlaj, Hnak. Ecaa, Eeah, Eaai, Egag, Edao, Ecam, Egai, Ec. ' Drawn game. When economy of space is of great importance, the moves can follow on without any break, the capital letters showing each move of White, as injthe following :— Game 36. Steinitz v. Lasker. LdldKd inbBegdCukdMbbeGdibLaufKcgcBemaTfvfEembMacvCtdd Tdbe UcdeHlegUftcOaudEhsfHgalHhfrDgdsVdobDdnbAlfsWfdyDgdvVfeeAddf UfeaUddzEdddNbdmDenaAgpdAjhcEhobAhefAoedEfeeTfeeAfhaAgufFwhl Abandoned as drawn. S~ The Dynamic Chess Notation. 26 CODE FOR TELEG-KAPHIKG- MOVES. THE FIRST AND THIRD LETTERS OP EACH WORD SIGNIFY THE MOVE REQUIRED. Away Amber Arch Audit The moves of the Queen's Book, or A. Alert Animal Awful Abjure Angle Awkward Athlete Asleep Army Arnica Acorn Ample Branch Baby The moves of the Queen's Knight, or B. Buckle Breath Bodkin Before Begin Behind Chrome Costly Cutlery Crumb The moves of the Queen's Bishop, or C. Cavalry Rocky Coward Sacred Crypt Tackle Cozened Uncle Drama Debit Duck Dado Drench Defend Dagger Dahlia The moves of the Queen, or D. Drizzle Dirty Dejected Dusty Duke Detach Dollar Doubt Demand Dividend Dandy Dowry Drowsy Daylight Depart Dazzle Victory Wicked Yacht Radical Sudden To-day Under Vide Widow Yiddish Zodiac First Fish Fathom Fruit The moves of the King, or E. Each Evening Endure Enforce The moves of the King's Bishop, or F. Favour Rifle Fowls Softly Fly Tuft Unfit Vafrousb Wife Yaffle" Zaffre* Grasp Gable The moves of the King's Knight, or 0 Gocart Greedy Giddy Gift Giggle Gehenna Health Habit Huckster Hedge The moves of the King's Booh, or H. Heedful Hairy Haft Hejira Haggle Hake Haha Half Hammer Honest Hookah Happy Elation Elbow Engage Echo b Crafty, cunning.—Nuttall. ' The green wood-pecker. — Rev. G. A. Johns and Cent. Diet. d Impure oxide of cobalt.— Webster. X The Dynamic Chess Notation. Irate Imbue Inch Index Measure Mobile Much Modern The moves of the Pawns, I to P Knack Jealous Kibed Jobber Jacket Kick Kidney Judge Neatly Nobly Neck Nodding Oracle Orbit Orchid Order 27 Liable Label Lucky Ladder Placed Public Picture Padlock The extra moves of the Pawns when promoted (very rarely required). Knee Jeer Liege Ibex Kaffir Jiffy Life Infer Legacy Jug Keg Ingot Lohnp Kohl John Inherent Knife Loin Jail Idiot Jujube Koje» Loja"1 Injure Koko* Like Irksome Joke Kilt Lull Jelly Inlet Kummel Jamb Limb Inmost Jungle Kindly Line Ignore Jeopardy Know Lion Iron Kipper Lapse Impart Japan Kirk Lyre Inroad Jury Last Just Kiss Issue Kitten Late Intense Jetty Knuckle Laundry Iguana Jaunt Javelin Kevel1 Loving Invest Kawnm Lower Inward Jawed Loyal Ivy Joyful Key Kazzardly" Izzard6 Jezebel Lazy Rake Relate Raise Rajah Sake Sultry Ship Sojourn Take Talc Think Taj Unkind Unless Unity Unjust Viking Vile Void Vejovis' Written Wakeful Welfare Wejack" Yojanah Yoicks Yak Yellow Zoic Zij1 Zukow0 Zulu Meeting Muff Muggy Mohair Needy Nefarious Nagging Nihilist • The letter z.— Webster. 1 A genua of scorpions.—Cent. Diet. * A species of marten.— Cent. Diet. k An Indian measure of distance.—Cent. Diet. ' Persian astronomical tables.—Funk and Wagnall's Diet. > German for cabin. Over Offer Organ Others Pretty Puffed Pagan . Pah k The hair wash. 1 An African antelope.—Webster. m A Turkish inn.—Webster. " Unlucky.— Webster. 0 A place in Poland. p German for reward. 1 A place in Spain. .' 28 The Dynamie Chess Notation. Maiden Major Make Milk Mamma Minority Moonlight Maple Mariner Mostly Matron Mound Moved Mown Mayor Maze Bemind Summer Tomb Unmanly Vampire Woman Yam Zymotic Nail Najar Naked Nullity Nimble Ninth Neophyte Nephew Nervous Nasty Nothing Noun Novel Newly Noyeau Nozzle Rancid Since Tenure Ulna Vanity Window Yonder Zone Olive Objects Oak Oil Ormolu Ornament Oboe Oppose Ogre Observe Often Onus Obverse Onward Onyx Ooze Riot Sooty Tropical Upon Violin Woollen Yeoman Zoology Painful Pyjamas Poker Pillow Puma Pinch Prospect Puppy Pirate Postulate Potent Pause Pavement Powerful Payment Puzzle Repute Supple Topaz Upper Viper Wiping Yap Zephyr Solutions of Problems, &c. 1. Du. 2. Ob if Eh, then Bf, Ac. ; if Ec, then Ak, &c. 3. Kb if Kc or Cs, then Kb, &c. ; if Kb, then Gc, Ac. 4. Fyef, Fv, &c. 5. Bh if ef or eh, then Gh, &c. ; if ed, then Ba, &c. ; if jc, bd, or bf, then HI, &c. ; if jb or ma, then Ae, &c. 6. Jc if kc, then Bg, &c. ; if fs, then Hk, Ac. ; if ka, Kb, &c. 7. Anbb, Gg b moves, Bh. 8. Baec, Ahed, Bfee, Mb. 9. Cs anything, Vc anything, Jd. 10. Cvcz, Sc c moves, Vc c moves, Cw c moves, Sc. ' The scientific name for the Cobra family. The Dynamic Chess Notation. 29 ADDENDUM, I take this opportunity of replying to sundry adverse criticisms upon the " Dynamic Notation," many of which I think, must have been made under a misconception, or with a very imperfect knowledge of the theory of the notation. 1st. It has been said that the notation is essentially arbitrary. Even if this were the case, I cannot see that it would be a drawback ; but, as a matter of fact, I do not admit that it is more arbitrary than either the English or German notations. The movement of every piece is governed by an absolute law, and is, consequently, in my opinion, the reverse of arbitrary. 2nd. It has been contended that the notation necessitates the constant use of the memory, instead of the eye, in recording the position and identity of pieces. I cannot see that this blemish (if it be a blemish) applies more to the " Dynamic " than to the English or German notations. With regard to the difficulty of remembering the individuality of the pieces or pawns, the trouble is at once removed by marking them at the commencement of the game. Special sets of chessmen could be easily manufactured with the correct letter carved, or engraved, on each piece at but a trivial, if any, extra cost. But, if those who are already provided with men object to buying new ones, it is simply necessary to put a small piece of stamp paper on each piece, with its letter of identification marked thereon. As to the difficulty of remembering whether a move should be, say, G D or G E, surely it is no greater than that of remembering whether it should be Knight to King's Bishop's third, or Knight to King's Rook's third. The eye is used, in both cases, to see what the move is, and the memory, equally in both cases, to record it. 3rd. That the same square has a number of different designations, varying according to the piece to be moved thereto. This is not strictly correct, for I have been most careful to avoid giving any square any designation whatever, the whole principle of my notation being to describe the actual movement of the piece to be played. When, for the purpose of criticism or analysis, it is desired to describe any particular square as being a point of attack, the key of a position, or a hole, &c, I do not see any objection to adopting the English notation for that particular purpose, just as, in my opinion, a writer is perfectly justified in making use of a foreign expression when there is no exact equivalent for it in his own language. 4th. That the notation is difficult to learn, remember, and use. This is clearly a matter of opinion ; but I am quite ready to admit that many, who have been accustomed to use one notation, might find it trouble some to adopt another at first ; but I venture to think that, in the case of the " Dynamic" notation, this period would be of a very brief duration. With regard to those who have not been accustomed to record games in any notation, I feel sure they would find it quite as easy to learn, remember, and use the " Dynamic " as either the English or German notations. In support of this s 30 The Dynamie Chess Notation. contention, I may be, perhaps, excused for mentioning the fact that my two daughters, aged under fifteen and thirteen years respectively, after less than half an hour's instruction in the "Dynamic Notation," accurately recorded a game played between myself and a friend. 5th. That, in the German notation, two fixed and invariable data are given, viz., the square of departure and the square of arrival, whatever be the pieces moved or taken ; also, that each square has its own unvarying name. I readily grant the fact, but fail to see any particular virtue in it, except that it is the German method of describing, with prolixity, what I maintain can be done with only two letters. What interest or advantage can accrue from the identification of one square, as a square, from its neighbours ? The "Dynamic" notation also gives two invariable data, viz., the piece moved and the actual move it makes, which, in my opinion, is, per ae, quite as interesting, or as uninteresting, as the German information. F. S. P. ■>"f
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